Latchline

Latchline: Neon Swing

A one-button arcade game. You swing a small robot through a city at night, from street lamps, crane hooks and neon signs. Hold the screen to grab the light ahead of you, and let go to fling yourself at the next one.

There's a new course every day, and everyone plays the same one.

How it plays

  1. Hold

    Hold anywhere on the screen and your rope goes to the white light ahead. You keep your speed from one swing to the next.

    Latchline: Neon Swing: the robot hanging from a crane hook in Tower Heights, scoring 120 points
  2. Let go

    The rope turns gold at the best moment to let go. Release then and it counts as a perfect: you keep your speed and gain a little. Land several in a row and your trail turns cyan.

    Latchline: Neon Swing: the robot on a gold rope in Canal Docks, the moment to let go
  3. Skip

    Once you're going fast enough, you can fly straight past a light instead of grabbing it. Each light you skip in one flight is worth more than the last, but the points only count if you catch the next one.

    Latchline: Neon Swing: the robot flying past a light in Crane Yard, worth 640 points

The daily course

Every day there's a new course, and it's the same for every player. It always starts in Neon Square, then runs through the other seven districts in a different order. The further you get, the further apart the lights are and the steeper the climbs.

  • Neon SquareStarts hereLamps and signs dotted around an open square.
  • Lamp RowA straight street with evenly spaced lamps.
  • Sign AlleyA narrow alley with signs on both walls, alternating high and low.
  • Crane YardA building site where cranes hang hooks at two or three heights, then leave a gap.
  • Canal DocksLow dock lamps just above the water.
  • Tower HeightsHooks on long cables from tower cranes too tall to see the top of.
  • Stair StreetSigns up a stepped street on a hill, then a drop.
  • Long BridgeSuspension bridge hangers, far apart and all at the same height.

Every day

Three challenge ladders a day

Each ladder has five steps, from easy to hard, such as reaching the 8th district. Every step you clear pays sparks, a few more for each step up. Get all three to step 3 for a sweep.

Latchline: Neon Swing: the result screen, 5,767 points and 1,345 m into Sign Alley, with three challenge steps cleared

Your ghost

From your second run on, a faint copy of your best run that day swings along with you, so you can see whether you're ahead of it.

Costumes and trails

Collect the sparks along the course to unlock costumes and trails for your robot. New for Halloween: Vampire, Alley Cat and Unicorn, with Bat Flock and Smoke trails. There's a Snowflake trail too.

Leaderboards and cloud save

On Android you can sign in to Google Play Games to see where your best run of the day ranks, and to keep your progress in your account. On iPhone, Game Center and iCloud do the same. Signing in is optional.

A few more things

Your points go through a combo multiplier that goes up to ×11. If you fall, you're back on a rope in under a second.

Your phone gives a small tap on every grab. The music starts on the title screen and builds as you speed up. After a run you can copy your result as text and paste it into a chat.

You don't need an account and it works offline. Your progress stays on your phone, with a copy in your own Google Play Games or iCloud account; if you sign in to a leaderboard, your best score of the day goes to Google or Apple.

Play Latchline: Neon Swing

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The game keeps changing. If something feels off, or you just got far, we'd like to hear it. Send feedback

Watch runs on YouTube